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Irritating them too early in the game usually results in your dynasty dying a quick death.
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That outcome is especially undesirable in Renaissance, because everything is simulated and the other dynasties in the world are all running businesses of their own, and can do everything you can do including said kidnappings and assassinations. Oddly, this strategy seems to piss off rival dynasties for some reason. employees to collect tolls from all supply carts that enter the city. I typically like to run a mercenary camp, level up my characters' speech-related abilities (so I can bribe other corrupt officials more cheaply), assassinate rival political candidates, and send some of my… er. How you pursue fame and fortune is entirely up to you, but running a business is usually a good place to start. Hey, this game is nothing if not realistic.īut to do all of that, you need money. Naturally, this is accomplished by greasing the palm of your local corrupt government official so he'll give you and your family higher titles. You start from relative poverty (You live in a shack) and eventually move on up to nobility, where you'll dwell in fancy houses and regal estates. Set during the – you guessed it- Italian Renaissance, your ultimate goal is to make money and secure your family's dynasty, all while moving up the social ladder. Fortunately, though, Renaissance is mostly stable. It doesn't help that virtually all the other Guild games thus far are pretty rough around the edges. It's a relatively obscure mixture of genres (RPG, strategy, business management and medieval life simulation – Phew!) that flew under a lot of people's radars - including my own, until recently. If you've never even heard of The Guild 2: Renaissance before, you could be forgiven. One a day, every day of the year, perhaps for all time.
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Have You Played? is an endless stream of game retrospectives.
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